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1. CCP, seriously now, hire a couple of economists, fast. - in EVE General Discussion [original thread]
Edited by: Magus Prime on 28/02/2007 19:12:35 /disbelief If the money leaving the economy does not equal the money coming in to the economy, then it's pointless to have a discussion about how accurate the mechanics are. But then again, if yo...
- by Magus Prime - at 2007.02.28 19:15:00
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2. Queue Skills - in EVE General Discussion [original thread]
Edited by: Magus Prime on 26/02/2007 20:07:10 I'm usually a forum lurker only, but in this I must speak up and say that I don't like the current policy. Why NOT have a skill queue? It's not like you're autogrinding levels or something. the gam...
- by Magus Prime - at 2007.02.26 20:10:00
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3. escrow? - in EVE New Citizens Q&A [original thread]
Actually you can create 1 contract at a time without the contracting skill. to have more than one open (in progress) contract you would need to learn that skill.
- by Magus Prime - at 2007.02.20 21:43:00
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4. Why is there so many people in Empire ??? - in EVE General Discussion [original thread]
<--- nub here What's "empire" ? I understand 0.0 is lawless space, no NPC security forces, etc, but what do you guys mean by "empire space"?
- by Magus Prime - at 2006.05.18 18:16:00
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5. The UI and Customization - in EVE General Discussion [original thread]
My only gripe is the lack of font options. I'm playing on a widescreen monitor, 1680 x 1050 or something like that, and the fonts are hard to read even at max size. And there only appear to be what, three sizes or so. It would be nice if there wa...
- by Magus Prime - at 2006.05.17 19:30:00
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6. A new crafting system for EVE - in Player Features and Ideas Discussion [original thread]
The original SWG crafting system was the best one I've seen. It allowed for some item differentiation depending on the resources used in the crafting. What it allowed for was competition between the crafters - who could obtain the best resources a...
- by Magus Prime - at 2006.02.16 20:43:00
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7. Training Queue - in Player Features and Ideas Discussion [original thread]
I don't see why allowing maybe two additional skills to be queued would be a bad idea. you've got my vote!
- by Magus Prime - at 2006.02.16 20:35:00
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8. Trading - how does it work? - in EVE New Citizens Q&A [original thread]
I'm still a noob but so far trading is the most alluring part of the game for me. Trading and hauling. very dynamic, really requires a deep knowledge of the market ... heck you could just specialize in one type of market item like frozen food and ...
- by Magus Prime - at 2006.02.14 21:42:00
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9. Can't seem to open the hangar doors... - in EVE New Citizens Q&A [original thread]
I completed the tutorial last night. Never played a game where the tutorial actually took me two gaming sessions to get through :) Now that I've finished it I don't see how I could have possibly been able to function in this game without doing it...
- by Magus Prime - at 2006.02.09 14:43:00
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10. SWG NGE Exiles - in EVE New Citizens Q&A [original thread]
Edited by: Magus Prime on 08/02/2006 21:51:50 Edited by: Magus Prime on 08/02/2006 21:51:02 Kawabacca, NGE Wookiee smuggler (who can't smuggle), and Osse, launch day Mon Cal merchant, both on Starsider. I've played SWG on and off since the...
- by Magus Prime - at 2006.02.08 21:51:00
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11. Dual Core - in EVE New Citizens Q&A [original thread]
I'm new to the game, but it seems to run smooth for me. I have it set at 1280 x 1024 with max graphic options whereever I can find them. I'm not convinced that I have all the bells and whistles on though ... or maybe I'm spoiled from X3's great gr...
- by Magus Prime - at 2006.02.08 20:55:00
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12. Can't seem to open the hangar doors... - in EVE New Citizens Q&A [original thread]
Question ... if I quit the tutorial because I had been doing it for 90 minutes and was only halfway through, will I have to start it over tonight or will it pick up where I left off? Intriguing game so far but one loooooong tutorial. I wonder if ...
- by Magus Prime - at 2006.02.08 20:50:00
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